NowhereMash Wikia
NowhereMash Wikia

The following is a list of weapons available in NowhereMash. This list is in addition to the weapons available in d20 Modern.

Melee Weapons[]

Simple Weapons[]

Light
Weapon Damage Critical Range Weight Type Cost PDC Restriction Special
Brass Knuckles Special x2 - 1 lb. B $30 5 - Monk, see notes
Collapsible Baton 1d6 19-20/x2 - 2 lbs. B $70 8 - See notes
Knife 1d4 19-20/x2 10 ft. 1 lb. P/S $55 7 - -
Sap 1d6 x2 - 3 lbs. B $5 2 - Nonlethal
Stun Gun 1d3 x2 - 1 lb. E $30 5 - See notes
One-Handed
Weapon Damage Critical Range Weight Type Cost PDC Restriction Special
Cleaver 1d6 x2 - 2 lbs. S $30 5 - -
Club 1d6 x2 10 ft. 3 lbs. B $20 4 - -
Stun Baton 1d6 x2 - 1 lb. B $650 16 - See notes
Tonfa 1d6 x2 - 2 lbs. B $40 6 - Blocking, monk, see notes
Two-Handed
Weapon Damage Critical Range Weight Type Cost PDC Restriction Special
Bayonet (fixed) 1d6 x2 - 1 lb. P $55 7 - Brace, see notes
Ketch-All Pole 1d4 x2 - 8 lbs. B $150 11 - Reach, see notes
Ketch-All Pole, Electric 1d4 x2 - 10 lbs. B $350 14 Licensed Reach, see notes
Longspear 1d8 x3 - 9 lbs. P $40 6 - Brace, reach
Quarterstaff 1d6/1d6 x2 - 4 lbs. B $12 3 - Double, monk
Spear 1d8 x3 20 ft. 6 lbs. P $40 6 - Brace

Advanced Weapons[]

Light
Weapon Damage Critical Range Weight Type Cost PDC Restriction Special
Hatchet 1d6 x3 10 ft. 4 lbs. S $20 4 - -
Kukri 1d4 18-20/x2 - 2 lbs. S $30 5 - -
Machete 1d6 19-20/x2 - 2 lbs. S $30 5 - See notes
Pick, Light 1d4 x4 - 3 lbs. P $40 6 - -
Shortsword 1d6 19-20/x2 - 2 lbs. P/S $120 10 - -
Straight Razor 1d4 19-20/x2 - 0.5 lbs. S $20 4 - See notes
One-Handed
Weapon Damage Critical Range Weight Type Cost PDC Restriction Special
Battleaxe 1d8 x3 - 7 lbs. S $150 11 - -
Cutlass 1d6 18-20/x2 - 4 lbs. S $90 9 - -
Flail, Light 1d8 x2 - 5 lbs. B $55 7 - Disarm, trip
Longsword 1d8 19-20/x2 - 4 lbs. S $150 11 - -
Pick, Heavy 1d6 x4 - 6 lbs. P $55 7 - -
Rapier 1d6 18-20/x2 - 3 lbs. P $120 10 - Finesse
Saber 1d8 19-20/x2 - 4 lbs. S $150 11 - See notes
Scimitar 1d6 18-20/x2 - 4 lbs. S $200 12 - -
Sword Cane 1d6 18-20/x2 - 3 lbs. P $90 9 - Finesse, see notes
Trident 1d8 x2 10 ft. 4 lbs. P $55 7 - Brace
Warhammer 1d8 x3 - 5 lbs. B $90 9 - -
Two-Handed
Weapon Damage Critical Range Weight Type Cost PDC Restriction Special
Axe 1d10 x3 - 8 lbs. S $30 5 - -
Falchion 2d4 18-20/x2 - 8 lbs. S $200 12 - -
Flail, Heavy 1d10 19-20/x2 - 10 lbs. B $70 8 - Disarm, trip
Glaive 1d10 x3 - 10 lbs. S $90 9 - Reach
Greataxe 1d12 x3 - 12 lbs. S $200 12 - -
Greatclub 1d10 x2 - 8 lbs. B $40 6 - -
Greatsword 2d6 19-20/x2 - 15 lbs. S $275 13 - -
Guisarme 2d4 x3 - 12 lbs. S $90 9 - Reach, trip
Halberd 1d10 x3 - 12 lbs. P or S $120 10 - Brace, trip
Naginata 1d8 x4 - 9 lbs. S $275 13 - Reach
Ranseur 2d4 x3 - 12 lbs. P $90 9 - Disarm, reach
Scythe 2d4 x4 - 10 lbs. S $55 7 - Trip
Sledgehammer 1d10 x3 - 20 lbs. B $55 7 - -

Exotic Weapons[]

Light
Weapon Damage Critical Range Weight Type Cost PDC Restriction Special
Fighting Fan 1d4 x3 - - S $200 12 - Distracting, monk
Ninjato 1d6 19-20/x2 - 3 lbs. S $120 10 - See notes
Nunchaku 1d6 x2 - 2 lbs. B $12 3 - Disarm, monk
Wakizashi 1d6 18-20/x2 - 2 lbs. S $150 11 - Deadly
One-Handed
Weapon Damage Critical Range Weight Type Cost PDC Restriction Special
Bastard Sword 1d10 19-20/x2 - 6 lbs. S $500 15 - -
Katana 1d8 18-20/x2 - 6 lbs. S $200 12 - Deadly
Khopesh 1d8 19-20/x2 - 8 lbs. S $150 11 - Trip
Whip 1d3 x2 - 2 lbs. S $20 4 - Disarm, nonlethal, reach, trip
Two-Handed
Weapon Damage Critical Range Weight Type Cost PDC Restriction Special
Chain 1d6/1d6 x2 - 5 lbs. B $30 5 - Disarm, double, trip
Chainsaw 3d6 x2 - 10 lbs. S $90 9 - Deadly, distracting
Tetsubo 1d10 x4 - 10 lbs. B $500 15 - -
Two-Bladed Sword 1d8/1d8 19-20/x2 - 10 lbs. S $650 16 - Double

Ranged Weapons[]

Pistols[]

Weapon Caliber Damage Crit Type Range RoF Magazine Size Weight Price PDC Restriction
Beretta 92 9x19mm 2d6 x2 Ballistic 30 ft. S 15 box Small 3 lbs. $650 16 Licensed
Colt M1911 .45 ACP 2d6 x2 Ballistic 30 ft. S 7 box Small 3 lbs. $500 15 Licensed
FN Five-seveN 5.7mm 2d8 x2 Ballistic 40 ft. S 20 box Small 1 lb. $1,500 19 Licensed
Glock 17 9x19mm 2d6 x2 Ballistic 30 ft. S 17 box Small 2 lbs. $650 16 Licensed
H&K USP 9x19mm 2d6 x2 Ballistic 30 ft. S 15 box Small 2 lbs. $900 17 Licensed
Luger P60 9x19mm 2d6 x2 Ballistic 30 ft. S 20 box Medium 3 lbs. $1,200 18 Restricted
MRI Desert Eagle .50AE 2d8 x2 Ballistic 40 ft. S 7 box Medium 4 lbs. $1,200 18 Licensed
Raven MR6 10mm RCP 2d8 x2 Ballistic 60 ft. S 20 box Small 2 lbs. $900 17 Licensed
Raven RK2 10mm RCP 2d8 x2 Ballistic 60 ft. S 15 box Small 2 lbs. $650 16 Licensed
Raven RK3 6mm RCP 2d8 x2 Ballistic 60 ft S, A 30 box Medium 3 lbs. $1,200 18 Restricted
Remington Double Derringer .45 ACP 2d6 x2 Ballistic 10 ft Single 2 int Tiny 1 lb. $350 14 Licensed
S&W Model 27 .357 Magnum 2d6 x2 Ballistic 40 ft. S 6 cyl Small 3 lbs. $650 16 Licensed
S&W Model 29 .44 Magnum 2d6 x2 Ballistic 50 ft. S 6 cyl Medium 3 lbs. $650 16 Licensed

Assault Rifles[]

Weapon Caliber Damage Crit Type Range RoF Magazine Size Weight Price PDC Restriction
FN F2000 5.56mm NATO 2d8 x2 Ballistic 80 ft. S, A 30 box Large 8 lbs. $2,000 20 Restricted
FN FAL 7.62mm NATO 2d10 x2 Ballistic 90 ft. S, A 20 box Large 10 lbs. $2,000 20 Restricted
FN SCAR-H 7.62mm NATO 2d10 x2 Ballistic 90 ft. S, A 20 box Large 7 lbs. $2,000 20 Restricted
FN SCAR-L 5.56mm NATO 2d8 x2 Ballistic 80 ft. S, A 30 box* Large 7 lbs. $2,000 20 Restricted
Kalashnikov AK-47 7.62x39mm 2d8 x2 Ballistic 70 ft. S, A 30 box Large 8 lbs. $650 16 Restricted
M16A1 5.56mm NATO 2d8 x2 Ballistic 80 ft. S, A 30 box Large 7 lbs. $900 17 Restricted
Raven N80 7.62mm NATO 2d10 x2 Ballistic 140 ft. S, A 40 box Large 9 lbs. $3,500 22 Restricted
Raven N80A2 7.62mm NATO 2d10 x2 Ballistic 140 ft. S, A 40 box Large 12 lbs. $12,200 26 Military
Remington ACR 5.56mm NATO 2d8 x2 Ballistic 80 ft. S, A 30 box* Large 8 lbs. $2,000 20 Restricted
StG-62 7.62mm NATO 2d10 x2 Ballistic 90 ft. S, A 45 box Large 12 lbs. $2,750 21 Restricted

Sniper Rifles[]

Weapon Caliber Damage Crit Type Range RoF Magazine Size Weight Price PDC Restriction
AI Arctic Warfare 7.62mm NATO 2d10 x2 Ballistic 100 ft. Single 10 box Large 14 lbs. $3,500 22 Licensed
Dragunov SVD 7.62mmR 2d8 x2 Ballistic 100 ft. S 10 box Large 10 lbs. $2,000 20 Licensed
H&K PSG1 7.62mm NATO 2d10 x2 Ballistic 100 ft. S 5 box Large 16 lbs. $3,500 22 Licensed
PGM 338 .338 Lapua 2d10 x2 Ballistic 110 ft. Single 10 box Large 15 lbs. $3,500 22 Licensed
Remington 700 7.62mm NATO 2d10 x2 Ballistic 100 ft. Single 5 int Large 9 lbs. $900 17 Licensed
StG-62/S .300 Winchester 2d10 x2 Ballistic 100 ft. S 10 ox Large 9 lbs. $3,500 22 Licensed

Submachine Guns[]

Weapon Caliber Damage Crit Type Range RoF Magazine Size Weight Price PDC Restriction
FN P90 5.7mm 2d8 x2 Ballistic 70 ft. S, A 50 box Large 6 lbs. $2,750 21 Restricted
H&K MP5A3 9x19mm 2d6 x2 Ballistic 50 ft. S, A 30 box Large 6 lbs. $1,500 19 Restricted
H&K UMP-45 .45 ACP 2d6 x2 Ballistic 50 ft. S, A 25 box Large 5 lbs. $1,500 19 Restricted
IMI Uzi 9x19mm 2d6 x2 Ballistic 40 ft. S, A 20 box Large 8 lbs. $1,200 18 Restricted
MAC-10 9x19mm 2d6 x2 Ballistic 40 ft. S, A 32 box Medium 7 lbs. $900 17 Restricted
Spectre M4 9x19mm 2d6 x2 Ballistic 50 ft. S, A 50 box Large 7 lbs. $2,750 21 Restricted

Shotguns[]

Weapon Caliber Damage Crit Type Range RoF Magazine Size Weight Price PDC Restriction
Armsel Protecta 12 ga. 2d8 x2 Ballistic 30 ft. S 12 cyl Large 10 lbs. $650 16 Licensed
Benelli M4 12 ga. 2d8 x2 Ballistic 40 ft. Single, S 6 int Large 9 lbs. $1,200 18 Licensed
Double-Barreled Shotgun 12 ga. 2d8 x2 Ballistic 30 ft. S 2 int Large 10 lbs. $500 15 Licensed
Franchi SPAS-12 12 ga. 2d8 x2 Ballistic 40 ft. Single, S 7 int Large 10 lbs. $900 17 Licensed
Kel-Tec KSG 12 ga. 2d8 x2 Ballistic 40 ft. Single 6/6 int* Large 7 lbs. $1,200 18 Licensed
Mossberg 500 12 ga. 2d8 x2 Ballistic 40 ft. Single 8 int Large 7 lbs. $500 15 Licensed
Sawed-off Shotgun 12 ga. 2d8 x2 Ballistic 10 ft. S 2 int Medium 4 lbs. $500 15 Illegal
Schockhammer-59 12 ga. 2d8 x2 Ballistic 40 ft. S, A 20 box Large 12 lbs. $2,000 20 Restricted

Machine Guns[]

Weapon Caliber Damage Crit Type Range RoF Magazine Size Weight Price PDC Restriction
Browning M2HB .50 BMG 2d12 x2 Ballistic 110 ft. A Linked Huge 84 lbs. $9,000 25 Military
FN Minimi 5.56mm NATO 2d8 x2 Ballistic 80 ft. A Linked or 200 box Large 15 lbs. $5,000 23 Military
General Electric M134 Minigun 7.62mm NATO 2d10 x2 Ballistic 100 ft. A Linked Huge 85 lbs. $6,500 24 Military
M60 7.62mm NATO 2d10 x2 Ballistic 100 ft. A Linked Large 23 lbs. $5,000 23 Military
MG-46 7.62mm NATO 2d10 x2 Ballistic 100 ft. A Linked or 250 box Large 36 lbs. $6,500 24 Military

Other Ranged Weapons[]

Weapon Proficiency Damage Crit Type Range RoF Magazine Size Weight Price PDC Restriction
Blowgun Simple 1 x2 Piercing 10 ft. Single 1 int Small 2 lbs. $20 4 -
Compound Bow Simple 1d8 x3 Piercing 40 ft. Single - Large 3 lbs. $120 10 -
Crossbow Simple 1d10 19-20/x2 Piercing 40 ft. Single 1 int Large 7 lbs. $90 9 -
Flamethrower1 - 3d6 - Fire - Single 10 int Large 50 lbs. $900 17 Military
Flare Gun Simple 1d8 x2 Fire 30 ft. Single 1 int Small 2 lbs. $150 11 -
Javelin Simple 1d6 x2 Piercing 30 ft. Single - Medium 2 lbs. $20 4 -
Paintball Gun Simple - * * 30 ft. S 40 int Medium 5 lbs. $70 8 -
Pepper Spray Simple Special - Special 5 ft. Single 1 int. Tiny 0.5 lbs. $30 5 -
Shuriken Exotic 1 x2 Piercing 10 ft. Single - Tiny 0.5 lbs. $12 3 -
Sling Simple 1d4 x2 Bludgeoning 30 ft. Single - Small - $12 3 -
Super Watergun Simple * x2 * 10 ft. Single 5 int Medium 2 lbs. $20 4 -
Taser Simple 1d42 - Electricity 5 ft. Single 1 int Small 2 lbs. $55 7 -

*See text

1See this weapon's description for special rules

2This weapon does special damage. See the weapon description.

Explosives and Splash Weapons[]

Grenades and Explosives[]

Weapon Damage Type Burst Radius Reflex DC Range Increment Size Weight Price PDC Restriction
C-4 Plastic Explosive 4d6 Concussion 10 ft. 18 - Small 1 lb. $200 12 Military
Detonating Cord 2d6 Fire See text 12 - Medium 2 lbs. $70 8 Restricted
Dynamite 2d6 Concussion 5 ft. 15 10 ft. Tiny 1 lb. $200 12 Licensed
Grenade, Fragmentation 4d6 Slashing 20 ft. 15 10 ft. Tiny 1 lb. $500 15 Military
Grenade, Smoke - - See text - 10 ft. Small 2 lbs. $120 10 -
Grenade, Tear Gas See text - See text - 10 ft. Small 2 lbs. $200 12 Restricted
Grenade, Thermite 6d6 Fire 5 ft. 12 10 ft. Small 2 lbs. $900 17 Military
Grenade, White Phosphorus 2d6 Fire 20 ft. 12 10 ft. Small 2 lbs. $500 15 Military

Splash Weapons[]

Weapon Damage Critical Type Range Increment Size Weight Price PDC Restriction
Acid, Mild 1d6 x2 Acid 10 ft. Tiny 1 lb. $40 6 -
Molotov Cocktail 1d6 x2 Fire 10 ft. Small 1 lb. $12 3 -

Ammunition[]

Ammunition Amount Cost PDC
5.7x28mm 50 $20 4
6x25mm RCP 50 $30 5
9x19mm Parabellum 50 $30 5
10x28mm RCP 50 $30 5
.357 Magnum 50 $30 5
.44 Magnum 50 $30 5
.45 ACP 50 $30 5
.50 AE 50 $40 6
5.56x45mm NATO 20 $20 4
7.62x39mm 20 $20 4
7.62x51mm NATO 20 $20 4
7.62x54mmR 20 $20 4
.300 Winchester 20 $30 5
.338 Lapua 20 $40 6
.50 BMG 20 $40 6
12 gauge buckshot 10 $20 4
Arrows 12 $70 8
Crossbow Bolts 12 $55 7

Special Ammunition[]

Ammunition Type PDC Modifier Restriction
AET +5 -
Armor-Piercing +3 Restricted
Beanbag +2 Restricted
Birdshot -1 -
Blessed +4 Restricted
Flechette +4 Military
High Explosive +5 Military
Hollow-Point +0 -
Rubber +1 Restricted
Silver +6 -
Subsonic Restricted +1
Tracer +1 Military
Ultraviolet +5 Military
White Phosphorous +5 Military

AET Ammunition: Accelerated energy transfer (AET) ammunition provides a +1 equipment bonus on damage rolls. Using AET ammunition makes a weapon unreliable.

Armor-Piercing: Armor-piercing ammunition provides a +1 circumstance bonus on attack rolls against targets with armor or natural armor. However, it incurs a -1 penalty on damage rolls (whether the target is armored or not). Additionally, armor-piercing ammunition can ignore up to 10 points of the BESM Armor attribute. In this case, it does not penalize damage rolls.

Beanbag: Beanbag ammunition fires a small bag filled with lead shot instead of standard ammunition. Beanbag rounds deal the same amount of damage as a normal load, but the damage dealt is non-lethal. Beanbag rounds are only available for shotguns.

Birdshot: Birdshot is a lighter load of shotgun ammunition, intended for use in bird hunting. It reduces the damage dealt by a shotgun by 1 die.

Blessed: Blessed ammunition is treated as magical and good-aligned for the purposes of bypassing the damage reduction of creatures with the Evil subtype and the undead. In addition, all critical hit rolls against such targets are automatically successful, so every threat is a critical hit.

Flechette: Flechette rounds fire bundles of razor-sharp, fin-stabilized tungsten darts. A weapon that fires this ammunition improves its critical threat range by 1, but takes a -1 penalty on attack rolls. Flechette rounds are only available for shotguns.

High-Explosive: High explosive ammunition is used mostly in grenade launchers and occasionally shotguns, but can be found for other weapons, though very expensive and difficult to come by. High explosive ammunition deals 1 extra die of damage of the appropriate type for the weapon.

Hollow-Point: Hollow-point ammunition provides a +1 circumstance bonus on damage rolls. However, if the target has armor or natural armor, hollow-point ammunition incurs a -1 penalty on the attack roll. Additionally, this ammunition counts as a Low Penetration attack for the purposes of overcoming the BESM Armor attribute.

Rubber: Rubber rounds exist for all types of handguns and longarms. Rubber ammunition deals nonlethal damage.

Silvered: Silvered ammunition bypasses the damage reduction of any creature that is vulnerable to silver (such as werewolves). It is never mass-produced and must be made by hand, as reflected by its high cost.

Subsonic: Subsonic ammunition is prepared with a reduced propellant charge so that the bullets do not exceed the speed of sound. For firearms that normally deal 2d4 points of damage, subsonic ammunition has no special effect. For firearms that normally deal 2d6 points of damage, subsonic ammunition imposes a -1 penalty on damage rolls. Fore firearms that normally deal 2d8 or 2d10 points of damage, subsonic ammunition imposes a -2 penalty on damage rolls. Subsonic ammunition is not available for weapons that deal more than 2d10 points of damage.

Tracer: Tracer ammunition grants a +1 equipment bonus on attack rolls, but only when the weapon is fired on autofire and 10 bullets are used in the attack. For instance, this bonus applies if you make a standard autofire attack. If used with the Burst Fire feat, the bonus is only gained if 10 bullets are fired instead of the 5 normally required by the Burst Fire feat (firing these additional bullets does not otherwise affect your attack or damage rolls).

Ultraviolet: Ultraviolet ammunition is treated with a chemical that releases an intense burst of UV light on impact, dealing an additional 2d6 points of damage to creatures that take damage from sunlight (such as vampires).

White Phosphorous: White phosphorous-tipped rounds can inflict terrible burns on a target. Any target damaged by a white phosphorous round takes an additional 1d6 points of fire damage and risks catching on fire.